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| Portfolio · Nicola Hunter (formerly Nicola Broughton) |
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skills used
marketing art character design concept art Photoshop Freehand |
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| Big in Japan! Duel Jewel/Shoxx magazine |
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| In 2003 I designed a marketing logo for the Japanese visual rock band Duel Jewel. The image was then used to promote the band in magazines like Shoxx, as well as on goods articles like button badges and T-shirts. |
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skills used
marketing art character design storyboarding concept art Photoshop |
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| VK-UK - Visual Kei in the UK |
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| VK-UK.COM launched in 2006. My own personal project. |
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skills used
marketing art character design concept art Photoshop |
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| In 2006 I produced the logo and marketing artwork for Tokyo Lindo, an American company who import designer toys and collectables from Japan. |
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skills used
marketing art character design concept art Photoshop |
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| In 2005 I produced logo designs and marketing art for the American company ProMotoHo, which specialise in clothing for female motocross enthusiasts. |
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skills used
marketing art character design concept art Photoshop |
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| Interview in 3D World magazine |
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| I was interviewed by 3D World magazine for their May 2004 issue, where I talked about character design and other art elements in the making of Sudeki. |
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skills used
Photoshop 2D sprite work |
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| In 2005 I produced sprite work for Rebelstar Tactical Command on game Boy Advance. This involved me making all animation frames and views for two alien character types (Fraylar and Snakefly). |
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skills used
texture work marketing art photo manipulation character design 3DS Max storyboarding concept art Photoshop Freehand 2D sprite work |
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| For nearly seven years I worked as an artist/senior concept artist for Climax, one of the UK's largest independent game developers. DUTIES: Producing both 2D and 3D art in a range of styles and disciplines - concepts, sketches, character designs, storyboards, game proposal art, marketing artwork, textures, icons and other in-game art. Media/Packages used: Traditional media, Photoshop, Adobe Streamline and 3DS MAX. Also a little experience with MAYA and Illustrator. PROJECTS/PUBLISHED TITLES: Populous: The Beginning (Playstation) - Role: Concept and storyboard art; Battlezone 64 (N64) - Role: Concept art, icon design and level editing; Theme Park World (Playstation) - Role: Concept and in-game art (building, texturing and animating); Theme Park Inc. (PC and Playstation) - Role: Concept and in-game art; building, texturing and animation; in charge of procedural texture editor; Sudeki (X-Box) - Concept and character design, additional texture work. For further details of my work on Sudeki, see below. |
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skills used
marketing art storyboarding concept art Photoshop Freehand |
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| iFRENCH Interactive Learning Software |
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| I've been working as the illustrator for iFrench's interactive learning products, which include a CD-ROM and an exclusive range of clipart sets. The illustrations have been receiving high praise from both teachers and students alike, which is a pleasing indication that my work has been successful in making the learning experience fun. |
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skills used
texture work marketing art character design concept art Photoshop Freehand 2D sprite work |
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| I have done work as an Art Director for a company developing original titles for the Tapwave Zodiac (handheld games console/PDA). In this role I have had the opportunity to handle a wide range of tasks, including concept art, sprite design and animation, textures, UI design and cover/marketing art. This means that I have successfully handled almost all of the art elements for the upcoming game title single-handedly, something I am very proud to have achieved. I look forward to doing more work of this type in the future as I have found it to be a most positive and uplifting experience. |
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skills used
marketing art character design Photoshop Freehand |
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| NewYork-Tokyo and Jellybean Recordings |
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| I produced the character art used on the "Anime Toonz Vol. 2" CD, which is on the Jellybean Recordings (of New York) label and distributed through Sony Discos. The client required art of characters that captured the essence of anime in general, without depicting any existing characters. I designed a set of original characters that would look at home in many Japanese animations - they have characteristics that will make them seem familiar to anime fans, yet they are still original. I was given an idea of the desired colour theme for the CD art (purple and blue-ish tones), and coloured the characters accordingly in Photoshop. |
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skills used
texture work marketing art character design storyboarding Photoshop Freehand |
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| I was the senior concept artist and character designer for Sudeki. Since the very humble beginnings of the project, I produced literally hundreds of drawings and CG art pieces through the years of its development, as well as adding my own personal finishing touches to various pieces of Sudeki marketing art. I was also responsible for advising the art team on how to transfer the style of the designs from 2D to 3D most effectively, and I helped out with texturing too on occasion. |
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