Steve Howard

50 Ravenswood Crescent
HARROW
Greater London
HA2 9JN
United Kingdom

Summary

I have been programming for 30 Years. Most of these have been in the Video Games industry on a Variety of platforms and languages, first using Assembler, then C & C++. Most of these projects I have either been lead in charge of various sized teams or Sole Programmer. I have also had to write a number of support tools using windows MFC, Visual Basic, Access, Excel and also various SDK's. I also have an Open University Degree covering such aspects such as oo design, Artificial Intelligence and Database design.

Portfolio

http://

Working on project in my spare time using Dallas 1-Wire Hardware, Controlled by a pc using TMEX to manage the central heating.

skills used: TMEX

King Of The Jungle Ltd

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Wrote utility to cross reference a number of Excel spreadsheets with a text file and conditionally output the combination of data to a number of other text files.

skills used: VBA Excel

King Of The Jungle Ltd

http://

Designed and Created Core Engine for game GrooveRider. Manged large coding team.Platform Ps2, GameCube, Xbox, PC

skills used: Management, C++

Acclaim USA

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Wrote T2 the movie for SNES and Sega Genesis. Designed and wrote core engine along with macro based virtual machine and graphics engine. Managed Script Coder and 2 artists.

skills used: Management, Assembler

Gonzo Games

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Did entire coding for Wipe Out and Core Engine coding for Street Hockey . Both in 68000 for Amiga and ST

skills used: Management, Assembler

Ariolasoft

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Did entire coding and Game Design, Bride of Frankenstein (later re-released as Frankenstein Jnr) and Werewolves of London

skills used: Assembler

http://

Wrote short program to keep track of shipping orders.

skills used: QBasic (Dos)

Philips Media

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Managed large multi media game (DOS)wrote core engine, created virtual machine and scripting language. Wrote simple shadow projection and route finding code. Using Watcom C++

skills used: Management, C++

BITS

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Wrote short aplication to create a Avi compression farm to share the compression over a number of networked pc,s for game which used lots of short avi's. In the days when a P75 was considered fast

skills used: VB

Bits Corporation

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Created C++ MFC application to allow the creation of AI Game Logic within a wimp environment connecting to the C game editor using Com to allow instantiation and initial parameter setting of AI Objects using the editor. Also wrote C parser and virtual machine to execute this from within the game

skills used: Management, C++, C

Orion Interactive

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Designed and Created data base to allow the full specification of the game design & also allow emulation of the game logic from within access.

skills used: Management, VBA Access

Work Flexibility

Location flexibility

Within HARROW.
Within Greater London.
Can telecommute.

Length of contract

Days.
Weeks.
Months.
Years.